How Do Magsorcs Get Such High Spell Dmg

Spell; Traps, or more precisely Secrets, are Spells and are affected by Spell Damage, but in a slightly different way than usual. The bonus to damage dealt by Secrets is applied when it triggers, and not when it is being cast. There are a couple visual cues in game that let you see which cards get.

Dmg

How Do Magsorcs Get Such High Spell Dmg Free

I'd like to leave some feedback about summons overall in Wolcen. I have never played with summons before in an ARPG, and thought hey, why not, there has always been top tier summoner builds in other ARPG and its pretty much the only build i have never gone with, lets give it a shot!

Oh boy did i not know what i was setting myself up for.

GetHigh

Am currently level 65, and level doing expeditions even for that level is a dream to be had. In contrast a friend is running a spin-to-win build at level 71, and can easily push to expeditions at around 90. More than 90% of my dmg comes from plagueburst and anomaly while my cheerleading squad mostly just hangs out in the back, throwing the occasional pool noodle into the mix. Did the mistake thinking 'Oh, if i just get high force shiled, and some life steal for it, i will be all set. I can just let Livor Mortis tank, go into masochistic effigy for massive shield and chill while it gets regend by my massive lifesteal + faith of leech, solid strat!'. But apparently any 'force shield life steal' from full force shield just wipes your entire shield and you now got 5% HP from masochistic effigy, great stuff.

However, going with this was not all bad news. I noticed my summons dmg does not reset my shield. Meaning that they do not deal spell dmg, even if 'spell' is set as a note on them to indicate that they are effected by spell damage. So now is not only my build i was going for completely useless, the gear I've been grinding is totally useless for my build as well! Awesome!

Some things that needs to be addressed with summons if its going to be viable ever:
1. There needs to be a way to see your summons dmg so that one can easily understand what to go for. An easy temporary fix would be to just show their dmg numbers when they attack. That would at least give us something to figure it out with.
2. Both Hunting Swarm and Feeding Swarm is completely useless if used for anything else than mob density to boost plagueburst. An enemy that my friend can spin down with 2 hits in less than a second, requires my army of 6 Hunting Swarm more than 30 sec to dps down. Thats with help of my poison ailment I've been stacking for plague burst.
3. The summons AI in a lot of cases do nothing. An enemy has to pretty much run into them or you have to spam click the ability to 'command' them to attack (why the fuck does this cost MP? Its already useless, the manacost is just a massive 'Fuck you for trying to play with summons')
4. More things about the 'command' ability:

  • While running, the 'command' does not use any spell animation, nice. Probably the best thing with the build.

  • While stationary, the 'command' ability uses an animation, canceling your attacks, wtf

  • The command ability with Feeding Swarm doesn't seem to use any pathing at all. 'Oh sorry I was behind the pillar, I'll guess i just keep chilling over here'

And yes, IM MAD. I've put hours into this character going for this build. Trying to make it work. Just running into another 'Haha, fuck you' after another. There is just NO WAY to hit level 90 with a summoner build in this game. I wouldn't even call my build a summoner build anymore. The only thing it got that kills anything is plagueburst + anomaly. The summons are just eating 3 of my skillslots and mana, and the only thing they deliver is disappointment.

Except for Livor Mortis. His AI sucks and most of the time he is not where i want him. But at least it feels like he accomplishes something sometimes.

Please rework summons. Or just remove them for the game so that others dont have to feel this pain.

So that's the question. Does the spell damage modifier effect any status on summoning minions? Say their damage output?
Last bumped on Mar 14, 2017, 8:37:33 AM
Posted by
daymyth1987
on Jun 9, 2012, 4:32:46 AM
Taking a Break and Playing D2 again
Posted by
Coldet
on Jun 9, 2012, 5:18:17 AM
No it only affects you. The only way it could 'affect' minions is if you had Necro Aegis with a shield that increases spell damage. Even then it would only increase the spell damage of minions that actually use spells.
They said I was mad! They said it couldn't be done! But now who's mad?!?!
Last edited by Guadagno on Jun 9, 2012, 10:20:43 AM
Posted by
on Jun 9, 2012, 10:20:06 AM
hmmmm poop. So the only way to increase minion damage and health is through the passives. That kind of means that there is really no offensive power in gear for minion witches....
Posted by
daymyth1987
on Jun 11, 2012, 12:27:10 PM
'
hmmmm poop. So the only way to increase minion damage and health is through the passives. That kind of means that there is really no offensive power in gear for minion witches....

I didnt played for some time, but I think there are items that give you +1 to minion gem level. Also you can increase the defense of minions by wearing good shields, and passive for it (don't remember the name).
Posted by
on Jun 11, 2012, 12:53:20 PM
I just do my best to get some nice support gems (Increased Minion Damage, +elemental damage) attached to my minion gems, and use auras. I wouldn't bother with Necromantic Aegis, unless you can fit it into your build, but Minion Instability is a must-have! =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes
Posted by
Raycheetah
on Jun 11, 2012, 2:30:50 PM
'
I didnt played for some time, but I think there are items that give you +1 to minion gem level. Also you can increase the defense of minions by wearing good shields, and passive for it (don't remember the name).

Do you know if the +1 level to minion gem is found on anything other than helmets? I've been told that it's only helmets (and possibly weapons) atm I've never seen it on anything other than a helmet.
'
Raycheetah wrote:
I just do my best to get some nice support gems (Increased Minion Damage, +elemental damage) attached to my minion gems, and use auras. I wouldn't bother with Necromantic Aegis, unless you can fit it into your build, but Minion Instability is a must-have! =^[.]^=

That's currently what I do, Gem slots is really the most important thing, I might even roll a staff just for the 6 slots it offers.
Posted by
daymyth1987
on Jun 11, 2012, 4:34:53 PM
'
[...]Do you know if the +1 level to minion gem is found on anything other than helmets? I've been told that it's only helmets (and possibly weapons) atm I've never seen it on anything other than a helmet.[...]

Found this thread through google. I am also interested in knowing this. I've found four helms with +1 minion modifier but no other items.
Brutus. Do you even sync?
Posted by
on Feb 11, 2013, 12:32:40 AM
'
'
[...]Do you know if the +1 level to minion gem is found on anything other than helmets? I've been told that it's only helmets (and possibly weapons) atm I've never seen it on anything other than a helmet.[...]

Found this thread through google. I am also interested in knowing this. I've found four helms with +1 minion modifier but no other items.

I believe the +1 minion modifier is only on helms. There is a +2 modifier that is found on high level (65+ I think) helms and weapons
Posted by
Boomer2080
on Feb 14, 2013, 6:09:18 PM
To continue this, is there a way to craft +minion%dmg onto weapons and/or helms? Or do we rely on finding a good helm drop? Thanks!
Posted by
JMaNn1118
on Mar 14, 2017, 7:32:25 AM

How Do Magsorcs Get Such High Spell Dmg In Mac

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