Dmg On Full Life Poe

Dmg On Full Life Poe

  1. Damage On Full Life Blood Rage Poe
  2. Melee Damage On Full Life Poe
Dmg On Full Life Poe

Damage On Full Life Blood Rage Poe

Dmg On Full Life Poe
  1. Dec 29, 2017  Using unarmed (no facebreaker) ancestral protector linked only to melee dmg on full life, only dealing physical damage, against zombies on the cruel coast. While both I and the totem were at full health, the totem took 11-13 hits to kill zombies (no crits to.
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what is the interaction between melee damage on full life and ancestral totem? does the support gem use my life or the totem's? and if it is the totem's, is it independent per totem if you can summon multiple totems?
Last bumped on Dec 29, 2017, 9:59:53 PM
Posted by
nikoloy
on May 7, 2016, 2:55:59 PM
Totem life, independent per totem. Same interaction as with zombies and SRS
Posted by
on May 7, 2016, 3:02:40 PM
Posted by
suszterpatt
on May 7, 2016, 5:48:38 PM
Totems use your offensive stats, so when you are on life, spells cast by totems deal more damage
no effect with Ancestral protector as it uses attacks
Posted by
on May 7, 2016, 9:10:49 PM
'
Totem life, independent per totem. Same interaction as with zombies and SRS

No, that's incorrect; it's not the same interaction, totems use the stats of the player, even when stats are dependent on the condition of the player. Melee damage on full life linked to a melee totem gives the damage boost to the totem when the player is on full life.
It's easy enough to see, just equip an Ondar's Clasp and watch your totem attack faster only when you are on full life (ideally when you have low attack speed, it'll be easier to notice the difference)
Posted by
Shppy
on May 7, 2016, 11:55:02 PM
'
'
Totem life, independent per totem. Same interaction as with zombies and SRS

No, that's incorrect; it's not the same interaction, totems use the stats of the player, even when stats are dependent on the condition of the player. Melee damage on full life linked to a melee totem gives the damage boost to the totem when the player is on full life.
It's easy enough to see, just equip an Ondar's Clasp and watch your totem attack faster only when you are on full life (ideally when you have low attack speed, it'll be easier to notice the difference)
I think that's a different case. Your gloves support everything you do. A support gem only supports the skill it's linked to and when it's linked to a totem, that's the life it's using to determine low life. I may be wrong, but if I am I think it'd be a bug.
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Posted by
mark1030
on May 8, 2016, 12:15:57 AM
'
I think that's a different case. Your gloves support everything you do. A support gem only supports the skill it's linked to and when it's linked to a totem, that's the life it's using to determine low life. I may be wrong, but if I am I think it'd be a bug.

Righteous fire works like this too - it checks the totem's life to see what damage it does, not your life.
Totems use your offensive stats. Ondar's clasp gives you bonus attack speed when you are on full life, and so the totem will get this bonus too when you are on full life.
However, totems use their own defensive stats, and life is a defensive stat, so it makes sense that melee damage on full life will check to see if the totem is on full life before applying the bonus.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Posted by
dudiobugtron
on May 8, 2016, 3:08:22 AM
Hmm, well, I will concede the RF totem thing, I hadn't thought about that, but that's less of a 'condition' thing, so... i can't exactly accept that as precedent.
But eh, why bother with trying to find similar precedent, I'll just test it out myself and report back.
*Edit: K, tested it out a bunch.
Using unarmed (no facebreaker) ancestral protector linked only to melee dmg on full life, only dealing physical damage, against zombies on the cruel coast.
While both I and the totem were at full health, the totem took 11-13 hits to kill zombies (no crits to skew numbers cuz unarmed, not counting misses either).
While keeping myself from being at full health (by activating Bloodrage) and keeping the totem at full (by drawing all the aggro to myself), the totem took 16-18 hits to kill zombies.
While I was at full health but the totem was not (by summoning it and getting out of range so it became dormant, only returning into range to let it become active once it had taken damage), the totem took 11-13 hits to kill zombies.
Did this at least a half dozen times for each case, more than a dozen times for the first two (the last one was annoying, those zombies really wanted to slowly trudge after me instead of attacking a dormant totem).
So yeah, it seems they do indeed deal the extra damage if *the player* is at full life. Which is cool, because it makes them more plausible to build around, and gives a little extra use to the melee dmg on full life gem. (also cool because it means i was right. Teehee.)
(Also, the tooltip dps also suggests that they depend on player life, as the display indicated the bonus damage when *i* was at full life and dropped when *my* life was less than full, but of course tooltips certainly aren't fully comprehensive, so i still had to test it.)
Last edited by Shppy on May 8, 2016, 5:26:10 AM
Posted by
Shppy
on May 8, 2016, 4:48:11 AM
Posted by
suszterpatt
on May 8, 2016, 11:20:14 AM
So it takes your current life, and doesn't snapshot?
I wonder if Vaal Double Strike works the same way.
... So skills use the totems stats, but supports do not?
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Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
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Posted by
UnDeaD_CyBorG
on May 8, 2016, 11:28:32 AM

Feb 04, 2013  However since life leech is capped at 20% max life a second, its still possible for attacks that split elemental and physical damage to still leech enough life compared to pure physical attacks. Depending on your max health of course. Damage from Anger / Wrath / Elemental damage mods from gear / ect, can leech life.

Melee Damage On Full Life Poe

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