5e Dmg Choose Magic Item

  1. D&d 5e Magic Item Generator
  2. 5e Dmg Choose Magic Item Free
  3. Crafting A Magic Item 5e
  4. 5e Dmg Choose Magic Item Guide

Master's Crown (5e Equipment) From D&D Wiki. Wondrous Item, legendary (requires attunement) A tin gold band of a crown with what seems to be a gem embedded in the center. One of two items that can be given by a tricky warlock who tells an odd riddle. Choose one of your ability scores. While wearing this crown, that ability score. This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise).

NamePrice
Spell Scroll Level 010
Ammunition +1(each)25
Potion of Healing50
Quaal's Feather Token Anchor50
Spell Scroll Level 160
Philter of Love90
Ammunition +2(ea)100
Potion of Poison100
Dust of Dryness(1 pellet)120
Elixir of Health120
Keoghtom's Ointment(Per dose)120
Spell Scroll Level 2120
Potion of Fire Breath150
Potion of Greater Healing150
Potion of Climbing180
Potion of Heroism180
Potion of Invisibility180
Potion of Mind Reading180
Potion of Water Breathing180
Scroll of Protection180
Nolzur's Marvelous Pigments200
Potion of Animal Friendship200
Spell Scroll Level 3200
Quaal's Feather Token Fan250
Quaal's Feather Token Whip250
Potion of Diminution270
Potion of Growth270
Dust of Disappearance300
Necklace of Fireballs(One bead)300
Potion of Gaseous Form300
Potion of Resistance300
Universal Solvent300
Spell Scroll Level 4320
Vicious Weapon350
Ammunition +3(ea)400
Potion of Speed400
Sovereign Glue400
Ivory Goat(Travail)400
Horn of Blasting450
Potion of Superior Healing450
Dust of Sneezing and Choking480
Necklace of Fireballs(Two beads)480
Oil of Slipperiness480
Potion of Flying500
Adamantine Armor500
Helm of Comprehending Languages500
Arrow of Slaying(ea)600
Golden Lion(ea)600
Spell Scroll Level 5640
Driftglobe750
Mithral Armor800
Trident of Fish Command800
Bead of Force960
Elemental Gem960
Necklace of Fireballs(Three beads)960
Potion of Clairvoyance960
Potion of Vitality960
+1 Weapon1000
Sword of Life-Stealing1000
Cap of Water Breathing1000
Eversmoking Bottle1000
Quiver of Ehlonna1000
Ioun Stone Sustenance1000
Ring of Warmth1000
Ivory Goat(Traveling)1000
Ioun Stone Protection1200
Wand of the War Mage +11200
Spell Scroll Level 61280
Potion of Supreme Healing1350
Chime of Opening1500
Bracers of Archery1500
Circlet of Blasting1500
Javelin of Lightning1500
Prayer Bead - Smiting1500
Wind Fan1500
Goggles of Night1500
Horseshoes of a Zephyr1500
Mariner's Armor1500
Necklace of Adaptation1500
Ring of Water Walking1500
Wand of Magic Detection1500
Wand of Secrets1500
+1 Armor1500
+1 Shield1500
Necklace of Fireballs(Four beads)1600
Sword of Sharpness1700
Staff of the Adder1800
Oil of Etherealness1920
Dancing Sword2000
Glamoured Studded Leather2000
Pipes of the Sewers2000
Prayer Bead - Bless2000
Saddle of the Cavalier2000
Sword of Wounding2000
Gloves of Swimming and Climbing2000
Heward's Handy Haversack2000
Rope of Climbing2000
Ring of Feather Falling2000
Staff of the Python2000
Sending Stones2000
Frost Brand2200
Ioun Stone Absorption2400
Dagger of Venom2500
Boots of Elvenkind2500
Eyes of Minute Seeing2500
Eyes of the Eagle2500
Ring of Jumping2500
Spell Scroll Level 72560
Quaal's Feather Token Bird3000
Quaal's Feather Token Swan Boat3000
Gloves of Missile Snaring3000
Ioun Stone Agility3000
Ioun Stone Fortitude3000
Ioun Stone Insight3000
Ioun Stone Intellect3000
Ioun Stone Leadership3000
Ioun Stone Strength3000
Staff of Withering3000
Dimensional Shackles3000
Eyes of Charming3000
Medallion of Thoughts3000
Ring of Swimming3000
Onyx Dog3000
Oil of Sharpness3200
Cloak of Protection3500
Oathbow3500
Ring of Protection3500
Necklace of Fireballs(Five beads)3840
Potion of Invulnerability3840
+2 Weapon4000
Boots of Speed4000
Dragon Scale Mail4000
Elven Chain4000
Ioun Stone Regeneration4000
Iron Bands of Bilarro4000
Prayer Bead - Curing4000
Rope of Entanglement4000
Wand of Enemy Detection4000
Bag of Holding4000
Boots of Levitation4000
Ring of Animal Influence4000
Luckstone4200
Wand of the War Mage +24800
Gem of Brightness5000
Flame Tongue5000
Periapt of Wound Closure5000
Ring of Evasion5000
Ring of the Ram5000
Tentacle Rod5000
Boots of Striding and Springing5000
Cloak of Arachnida5000
Cloak of Elvenkind5000
Gloves of Thievery5000
Hat of Disguise5000
Horseshoes of Speed5000
Immovable Rod5000
Lantern of Revealing5000
Periapt of Health5000
Periapt of Proof Against Poison5000
Slippers of Spider Climbing5000
Silver Raven5000
Wings of Flying5000
Spell Scroll Level 85120
Silver Horn of Valhalla5600
Animated Shield6000
Armor of Resistance6000
Arrow-Catching Shield6000
Belt of Dwarvenkind6000
Bracers of Defense6000
Ioun Stone Reserve6000
Pearl of Power6000
Pipes of Haunting6000
Ring of Resistance6000
Robe of Scintillating Colors6000
Scimitar of Speed6000
Shield of Missile Attraction6000
Cloak of the Bat6000
Cloak of the Manta Ray6000
Ring of X-Ray Vision6000
Marble Elephant6000
Alchemy Jug6000
+2 Armor6000
+2 Shield6000
Ebony Fly6000
Deck of Illusions6120
Giant Slayer7000
Mace of Smiting7000
Brooch of Shielding7500
Necklace of Fireballs(Six beads)7680
Amulet of Health8000
Dragon Slayer8000
Gauntlets of Ogre Power8000
Headband of Intellect8000
Mace of Disruption8000
Mace of Terror8000
Nine Lives Stealer(Fully Charged)8000
Wand of Magic Missiles8000
Wand of Web8000
Cape of the Mountebank8000
Portable Hole8000
Bowl of Commanding Water Elementals8000
Brazier of Commanding Fire Elementals8000
Censer of Controlling Air Elementals8000
Stone of Controlling Earth Elementals8000
Bronze Griffon8000
Broom of Flying8000
Serpentine Owl8000
Winged Boots8000
Brass Horn of Valhalla8400
Dwarven Plate9000
Potion of Longevity9000
Staff of Thunder and Lightning10000
Wand of Binding10000
Wand of Fear10000
Apparatus of Kwalish10000
Boots of the Winterlands10000
Folding Boat10000
Ring of Invisibility10000
Spell Scroll Level 910240
Bronze Horn of Valhalla11200
Ioun Stone Awareness12000
Rod of the Pact Keeper +112000
Staff of Charming12000
Sun Blade12000
Helm of Telepathy12000
Carpet of Flying12000
Ring of Regeneration12000
Staff of Healing13000
Ring of Shooting Stars14000
Iron Horn of Valhalla14000
Ioun Stone Mastery15000
Sphere of Annihilation15000
+3 Weapon16000
Hammer of Thunderbolts16000
Rod of the Pact Keeper +216000
Staff of Fire16000
Staff of Swarming Insects16000
Wand of Paralysis16000
Cube of Force16000
Ring of Mind Shielding16000
Rod of Rulership16000
Ring of Fire Elemental Command17000
Dwarven Thrower18000
Mirror of Life Trapping18000
Armor of Invulnerability18000
Wand of the War Mage +319200
Efreeti Chain20000
Ring of Free Action20000
Sentinel Shield20000
Amulet of Proof Against Detection and Location20000
Ivory Goat(Terror)20000
Talisman of the Sphere20000
Staff of Striking21000
Ring of Spell Storing24000
Vorpal Sword24000
+3 Armor24000
+3 Shield24000
Defender24000
Ring of Water Elemental Command25000
Rod of Alertness25000
Staff of Frost26000
Instrument of the Bards - Fochulan Bandlore26500
Instrument of the Bards - Mac-Fuirmidh Cittern27000
Rod of Lordly Might28000
Rod of the Pact Keeper +228000
Instrument of the Bards - Doss Lute28500
Instrument of the Bards - Canaith Mandolin30000
Mantle of Spell Resistance30000
Ring of Spell Turning30000
Robe of Eyes30000
Ioun Stone Greater Absorption31000
Ring of Earth Elemental Command31000
Prayer Bead - Favor32000
Wand of Fireballs32000
Wand of Lightning Bolts32000
Wand of Polymorph32000
Gem of Seeing32000
Robe of the Archmagi34000
Instrument of the Bards - Cli Lyre35000
Ring of Air Elemental Command35000
Scarab of Protection36000
Sword of Answering36000
Cubic Gate40000
Staff of the Woodlands44000
Plate Armor of Etherealness48000
Rod of Absorption50000
Spellguard Shield50000
Crystal Ball50000
Cloak of Displacement60000
Robe of Stars60000
Weapon of Warning60000
Talisman of Ultimate Evil61440
Helm of Teleportation64000
Talisman of Pure Good71680
Daern's Instant Fortress75000
Ring of Telekinesis80000
Cloak of Invisibility80000
Rod of Security90000
Staff of Power95500
Prayer Bead - Wind Walking96000
Instrument of the Bards - Anstruth Harp109000
Instrument of the Bards - Ollamh Harp125000
Prayer Bead - Summons128000
Obsidian Steed128000
Decanter of Endless Water135000
Amulet of the Planes160000
Holy Avenger165000

Custom Item Prices

RarityCharacter LevelBonusValue
Common1st or higher-50-100 gp
Uncommon1st or higher-101-500 gp
Rare5th or higher+1501 -5,000 gp
Very rare11th or higher+25,001 - 50,000 gp
Legendary17th or higher+350,001+ gp

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Magic items are gleaned from the hoards of conquered monsters or discovered in long‑lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement their owner's capabilities in wondrous ways.

  • 5Activating an Item
  • 6Magic Items
  • 7Sentient Magic Items
    • 7.1Creating Sentient Magic Items

Attunement

Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a spellcasting class, a monster qualifies if it has spell slots and uses that class's spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.
Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.
An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can't attune to more than one copy of an item. For example, a creature can't attune to more than one ring of protection at a time.
A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.

Wearing and Wielding Items

Magic

Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.
In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-­made armor might fit elves only. Dwarves might make items usable only by dwarf-­sized and dwarf-­shaped folk.
When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-­ti with a snakelike tail instead of legs can't wear boots.

Multiple Items of the Same Kind

Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks.

Paired Items

Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either.

Activating an Item

Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use the following rules for their activation.
If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item.

Command Word

A command word is a word or phrase that must be spoken for an item to work. A magic item that requires a command word can't be activated in an area where sound is prevented, as in the area of the silence spell.

Consumables

Some items are used up when they are activated. A potion or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.

Spells

Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components, unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell.
A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability—perhaps you're a rogue with the Use Magic Device feature—your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply.

Charges

Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.

Magic Items

Common
ItemTypeSubtype
Potion of ClimbingPotion
Potion of Healing (Magic Item)Potion
Spell ScrollScroll
Uncommon
ItemTypeSubtype
Adamantine ArmorArmormedium or heavy, but not hide
Ammunition, +1, +2, or +3Weaponany ammunition
Amulet of Proof against Detection and LocationWondrous item
Bag of HoldingWondrous item
Bag of TricksWondrous item
Boots of ElvenkindWondrous item
Boots of Striding and SpringingWondrous item
Boots of the WinterlandsWondrous item
Bracers of ArcheryWondrous item
Brooch of ShieldingWondrous item
Broom of FlyingWondrous item
Circlet of BlastingWondrous item
Cloak of ElvenkindWondrous item
Cloak of ProtectionWondrous item
Cloak of the Manta RayWondrous item
Decanter of Endless WaterWondrous item
Deck of IllusionsWondrous item
Dust of DisappearanceWondrous item
Dust of DrynessWondrous item
Dust of Sneezing and ChokingWondrous item
Efficient QuiverWondrous item
Elemental GemWondrous item
Eversmoking BottleWondrous item
Eyes of CharmingWondrous item
Eyes of Minute SeeingWondrous item
Eyes of the EagleWondrous item
Figurine of Wondrous PowerWondrous item
Gauntlets of Ogre PowerWondrous item
Gem of BrightnessWondrous item
Gloves of Missile SnaringWondrous item
Gloves of Swimming and ClimbingWondrous item
Goggles of NightWondrous item
Hat of DisguiseWondrous item
Headband of IntellectWondrous item
Helm of Comprehending LanguagesWondrous item
Helm of TelepathyWondrous item
Immovable RodRod
Javelin of LightningWeaponjavelin
Lantern of RevealingWondrous item
Medallion of ThoughtsWondrous item
Mithral ArmorArmormedium or heavy, but not hide
Necklace of AdaptationWondrous item
Oil of SlipperinessPotion
Pearl of PowerWondrous item
Periapt of HealthWondrous item
Periapt of Wound ClosureWondrous item
Philter of LovePotion
Pipes of HauntingWondrous item
Pipes of the SewersWondrous item
Potion of Animal FriendshipPotion
Potion of Giant StrengthPotion
Potion of GrowthPotion
Potion of Healing (Magic Item)Potion
Potion of PoisonPotion
Potion of ResistancePotion
Potion of Water BreathingPotion
Restorative OintmentWondrous item
Ring of JumpingRing
Ring of Mind ShieldingRing
Ring of SwimmingRing
Ring of WarmthRing
Ring of Water WalkingRing
Robe of Useful ItemsWondrous item
Rope of ClimbingWondrous item
Shield, +1, +2, or +3Armorshield
Slippers of Spider ClimbingWondrous item
Spell ScrollScroll
Staff of the PythonStaff
Stone of Good Luck (Luckstone)Wondrous item
Trident of Fish CommandWeapontrident
Wand of Magic DetectionWand
Wand of Magic MissilesWand
Wand of SecretsWand
Wand of WebWand
Wand of the War Mage, +1, +2, or +3Wand
Weapon, +1, +2, or +3Weaponany
Wind FanWondrous item
Winged BootsWondrous item
Rare
ItemTypeSubtype
Ammunition, +1, +2, or +3Weaponany ammunition
Amulet of HealthWondrous item
Armor, +1, +2, or +3Armorlight, medium, or heavy
Armor of ResistanceArmorlight, medium, or heavy
Armor of VulnerabilityArmorplate
Arrow-Catching ShieldArmorshield
Bag of BeansWondrous item
Bead of ForceWondrous item
Belt of DwarvenkindWondrous item
Belt of Giant StrengthWondrous item
Berserker AxeWeaponany axe
Boots of LevitationWondrous item
Boots of SpeedWondrous item
Bowl of Commanding Water ElementalsWondrous item
Bracers of DefenseWondrous item
Brazier of Commanding Fire ElementalsWondrous item
Cape of the MountebankWondrous item
Censer of Controlling Air ElementalsWondrous item
Chime of OpeningWondrous item
Cloak of DisplacementWondrous item
Cloak of the BatWondrous item
Cube of ForceWondrous item
Dagger of VenomWeapondagger
Dimensional ShacklesWondrous item
Dragon SlayerWeaponany sword
Elven ChainArmorchain shirt
Feather TokenWondrous item
Figurine of Wondrous PowerWondrous item
Flame TongueWeaponany sword
Folding BoatWondrous item
Gem of SeeingWondrous item
Giant SlayerWeaponany axe or sword
Glamoured Studded LeatherArmorstudded leather
Handy HaversackWondrous item
Helm of TeleportationWondrous item
Horn of BlastingWondrous item
Horn of ValhallaWondrous item
Horseshoes of SpeedWondrous item
Instant FortressWondrous item
Ioun StoneWondrous item
Iron Bands of BindingWondrous item
Mace of DisruptionWeaponmace
Mace of SmitingWeaponmace
Mace of TerrorWeaponmace
Mantle of Spell ResistanceWondrous item
Necklace of FireballsWondrous item
Necklace of Prayer BeadsWondrous item
Oil of EtherealnessPotion
Periapt of Proof against PoisonWondrous item
Portable HoleWondrous item
Potion of ClairvoyancePotion
Potion of DiminutionPotion
Potion of Gaseous FormPotion
Potion of Giant StrengthPotion
Potion of Healing (Magic Item)Potion
Potion of HeroismPotion
Potion of Mind ReadingPotion
Ring of Animal InfluenceRing
Ring of EvasionRing
Ring of Feather FallingRing
Ring of Free ActionRing
Ring of ProtectionRing
Ring of ResistanceRing
Ring of Spell StoringRing
Ring of X-ray VisionRing
Ring of the RamRing
Robe of EyesWondrous item
Rod of RulershipRod
Rope of EntanglementWondrous item
Shield, +1, +2, or +3Armorshield
Shield of Missile AttractionArmorshield
Spell ScrollScroll
Staff of CharmingStaff
Staff of HealingStaff
Staff of Swarming InsectsStaff
Staff of WitheringStaff
Staff of the WoodlandsStaff
Stone of Controlling Earth ElementalsWondrous item
Sun BladeWeaponlongsword
Sword of Life StealingWeaponany sword
Sword of WoundingWeaponany sword
Vicious WeaponWeaponany
Wand of BindingWand
Wand of Enemy DetectionWand
Wand of FearWand
Wand of FireballsWand
Wand of Lightning BoltsWand
Wand of ParalysisWand
Wand of WonderWand
Wand of the War Mage, +1, +2, or +3Wand
Weapon, +1, +2, or +3Weaponany
Wings of FlyingWondrous item
Very Rare
ItemTypeSubtype
Ammunition, +1, +2, or +3Weaponany ammunition
Amulet of the PlanesWondrous item
Animated ShieldArmorshield
Armor, +1, +2, or +3Armorlight, medium, or heavy
Arrow of SlayingWeaponarrow
Bag of DevouringWondrous item
Belt of Giant StrengthWondrous item
Candle of InvocationWondrous item
Carpet of FlyingWondrous item
Cloak of ArachnidaWondrous item
Crystal BallWondrous item
Dancing SwordWeaponany sword
Demon ArmorArmorplate
Dragon Scale MailArmorscale mail
Dwarven PlateArmorplate
Dwarven ThrowerWeaponwarhammer
Efreeti BottleWondrous item
Figurine of Wondrous PowerWondrous item
Frost BrandWeaponany sword
Helm of BrillianceWondrous item
Horn of ValhallaWondrous item
Horseshoes of a ZephyrWondrous item
Ioun StoneWondrous item
Manual of Bodily HealthWondrous item
Manual of Gainful ExerciseWondrous item
Manual of GolemsWondrous item
Manual of Quickness of ActionWondrous item
Marvelous PigmentsWondrous item
Mirror of Life TrappingWondrous item
Nine Lives StealerWeaponany sword
OathbowWeaponlongbow
Oil of SharpnessPotion
Potion of FlyingPotion
Potion of Giant StrengthPotion
Potion of Healing (Magic Item)Potion
Potion of InvisibilityPotion
Potion of SpeedPotion
Potion of VitalityPotion
Ring of RegenerationRing
Ring of Shooting StarsRing
Ring of TelekinesisRing
Robe of Scintillating ColorsWondrous item
Robe of StarsWondrous item
Rod of AbsorptionRod
Rod of AlertnessRod
Rod of SecurityRod
Scimitar of SpeedWeaponscimitar
Shield, +1, +2, or +3Armorshield
Spell ScrollScroll
Spellguard ShieldArmorshield
Staff of FireStaff
Staff of FrostStaff
Staff of PowerStaff
Staff of StrikingStaff
Staff of Thunder and LightningStaff
Sword of SharpnessWeaponany sword that deals slashing damage
Tome of Clear ThoughtWondrous item
Tome of Leadership and InfluenceWondrous item
Tome of UnderstandingWondrous item
Wand of PolymorphWand
Wand of the War Mage, +1, +2, or +3Wand
Weapon, +1, +2, or +3Weaponany
Legendary
ItemTypeSubtype
Apparatus of the CrabWondrous item
Armor, +1, +2, or +3Armorlight, medium, or heavy
Armor of InvulnerabilityArmorplate
Belt of Giant StrengthWondrous item
Crystal BallWondrous item
Cubic GateWondrous item
Deck of Many ThingsWondrous item
DefenderWeaponany sword
Hammer of ThunderboltsWeaponmaul
Holy AvengerWeaponany sword
Horn of ValhallaWondrous item
Ioun StoneWondrous item
Iron FlaskWondrous item
Luck BladeWeaponany sword
Plate Armor of EtherealnessArmorplate
Potion of Giant StrengthPotion
Ring of Djinni SummoningRing
Ring of Elemental CommandRing
Ring of InvisibilityRing
Ring of Spell TurningRing
Ring of Three WishesRing
Robe of the ArchmagiWondrous item
Rod of Lordly MightRod
Scarab of ProtectionWondrous item
Sovereign GlueWondrous item
Spell ScrollScroll
Sphere of AnnihilationWondrous item
Staff of the MagiStaff
Talisman of Pure GoodWondrous item
Talisman of Ultimate EvilWondrous item
Talisman of the SphereWondrous item
Universal SolventWondrous item
Vorpal SwordWeaponany sword that deals slashing damage
Well of Many WorldsWondrous item

Artifacts

ArtifactTypeSubtype
Orb of DragonkindWondrous item

Sentient Magic Items

Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-­aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side.
Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient.
Sentient magic items function as NPCs under the GM's control. Any activated property of the item is under the item's control, not its wielder's. As long as the wielder maintains a good relationship with the item, the wielder can access those properties normally. If the relationship is strained, the item can suppress its activated properties or even turn them against the wielder.

Creating Sentient Magic Items

When you decide to make a magic item sentient, you create the item's persona in the same way you would create an NPC, with a few exceptions described here.

Abilities

A sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item's abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest.

Communication

A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the following table.

d100Communication
01-60The item communicates by transmitting emotion to the creature carrying or wielding it.
61-90The item can speak, read, and understand one or more languages.
90-00The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it.

Senses

With sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its senses or roll on the following table.

d4Senses
1Hearing and normal vision out to 30 feet.
2Hearing and normal vision out to 60 feet.
3Hearing and normal vision out to 120 feet.
4Hearing and darkvision out to 120 feet.

Alignment

A sentient magic item has an alignment. Its creator or nature might suggest an alignment. If not, you can pick an alignment or roll on the following table.

d100Alignmentd100Alignment
01-15Lawful good74-85Chaotic neutral
16-35Neutral good86-89Lawful evil
36-50Chaotic good90-96Neutral evil
51-63Lawful neutral97-00Chaotic evil
64-73Neutral

D&d 5e Magic Item Generator

Special Purpose

You can give a sentient item an objective it pursues, perhaps to the exclusion of all else. As long as the wielder's use of the item aligns with that special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special purpose or roll on the following table.

d10Purpose
1Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.)
2Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards.
3Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids.
4Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity.
5Templar: The item seeks to defend the servants and interests of a particular deity.
6Destroyer: The item craves destruction and goads its user to fight arbitrarily.
7Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure.
8Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy.
9Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events.
10Creator Seeker: The item seeks its creator and wants to understand why it was created.

Conflict

A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item's alignment or purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder's Charisma check. If the item wins the contest, it makes one or more of the following demands:

5e Dmg Choose Magic Item Free

  • The item insists on being carried or worn at all times.
  • The item demands that its wielder dispose of anything the item finds repugnant.
  • The item demands that its wielder pursue the item's goals to the exclusion of all other goals.
  • The item demands to be given to someone else.

If its wielder refuses to comply with the item's wishes, the item can do any or all of the following:

  • Make it impossible for its wielder to attune to it.
  • Suppress one or more of its activated properties.
  • Attempt to take control of its wielder.

If a sentient item attempts to take control of its wielder, the wielder must make a Charisma saving throw, with a DC equal to 12 + the item's Charisma modifier. On a failed save, the wielder is charmed by the item for 1d12 hours. While charmed, the wielder must try to follow the item's commands. If the wielder takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can't use this power again until the next dawn.

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Crafting A Magic Item 5e

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5e Dmg Choose Magic Item Guide

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