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Jun 07, 2015 I have searched and searched for them, but so far had not seen the DMG loot tables anywhere. So, I decided to create the random loot tables myself. If this has already been done, I apologize for duplicating this. I do not have it all completed yet. I have the basic tables from individual and hoard loot of all the different challenge ratings. I only have been able to get Magic Item Tables A.
Dmg Where To Find Loot Tables Near Me
This material is published under the OGL |
- 1Treasure
- 1.1Monsters With Treasure
- 1.1.1Using the Treasure Table
- 1.1Monsters With Treasure
Treasure
Monsters With Treasure
Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.
When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.
Using the Treasure Table
Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.
Encounter Level | Treasure per Encounter | Encounter Level | Treasure per Encounter |
---|---|---|---|
1 | 300 gp | 11 | 7,500 gp |
2 | 600 gp | 12 | 9,800 gp |
3 | 900 gp | 13 | 13,000 gp |
4 | 1,200 gp | 14 | 17,000 gp |
5 | 1,600 gp | 15 | 22,000 gp |
6 | 2,000 gp | 16 | 28,000 gp |
7 | 2,600 gp | 17 | 36,000 gp |
8 | 3,400 gp | 18 | 47,000 gp |
9 | 4,500 gp | 19 | 61,000 gp |
10 | 5,800 gp | 20 | 80,000 gp |
On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.
Type | Average Result |
---|---|
Gem | 275 gp |
Art object | 1,100 gp |
Mundane item | 350 gp |
Minor magic item | 1,000 gp |
Medium magic item | 10,000 gp |
Major magic item | 40,000 gp |
Level | d% | Coins | d% | Goods | d% | Items |
---|---|---|---|---|---|---|
1st | 01–14 | — | 01–90 | — | 01–71 | — |
15–29 | 1d6 × 1,000 cp | 91–95 | 1 gem | 72–95 | 1 mundane | |
30–52 | 1d8 × 100 sp | 96–100 | 1 art | 96–100 | 1 minor | |
53–95 | 2d8 × 10 gp | |||||
96–100 | 1d4 × 10 pp | |||||
2nd | 01–13 | — | 01–81 | — | 01–49 | — |
14–23 | 1d10 × 1,000 cp | 82–95 | 1d3 gems | 50–85 | 1 mundane | |
24–43 | 2d10 × 100 sp | 96–100 | 1d3 art | 86–100 | 1 minor | |
44–95 | 4d10 × 10 gp | |||||
96–100 | 2d8 × 10 pp | |||||
3rd | 01–11 | — | 01–77 | — | 01–49 | — |
12–21 | 2d10 × 1,000 cp | 78–95 | 1d3 gems | 50–79 | 1d3 mundane | |
22–41 | 4d8 × 100 sp | 96–100 | 1d3 art | 80–100 | 1 minor | |
42–95 | 1d4 × 100 gp | |||||
96–100 | 1d10 × 10 pp | |||||
4th | 01–11 | — | 01–70 | — | 01–42 | — |
12–21 | 3d10 × 1,000 cp | 71–95 | 1d4 gems | 43–62 | 1d4 mundane | |
22–41 | 4d12 × 1,000 sp | 96–100 | 1d3 art | 63–100 | 1 minor | |
42–95 | 1d6 × 100 gp | |||||
96–100 | 1d8 × 10 pp | |||||
5th | 01–10 | — | 01–60 | — | 01–57 | — |
11–19 | 1d4 × 10,000 cp | 61–95 | 1d4 gems | 58–67 | 1d4 mundane | |
20–38 | 1d6 × 1,000 sp | 96–100 | 1d4 art | 68–100 | 1d3 minor | |
39–95 | 1d8 × 100 gp | |||||
96–100 | 1d10 × 10 pp | |||||
6th | 01–10 | — | 01–56 | — | 01–54 | — |
11–18 | 1d6 × 10,000 cp | 57–92 | 1d4 gems | 55–59 | 1d4 mundane | |
19–37 | 1d8 × 1,000 sp | 93–100 | 1d4 art | 60–99 | 1d3 minor | |
38–95 | 1d10 × 100 gp | 100 | 1 medium | |||
96–100 | 1d12 × 10 pp | |||||
7th | 01–11 | — | 01–48 | — | 01–51 | — |
12–18 | 1d10 × 10,000 cp | 49–88 | 1d4 gems | 52–97 | 1d3 minor | |
19–35 | 1d12 × 1,000 sp | 89–100 | 1d4 art | 98–100 | 1 medium | |
36–93 | 2d6 × 100 gp | |||||
94–100 | 3d4 × 10 pp | |||||
8th | 01–10 | — | 01–45 | — | 01–48 | — |
11–15 | 1d12 × 10,000 cp | 46–85 | 1d6 gems | 49–96 | 1d4 minor | |
16–29 | 2d6 × 1,000 sp | 86–100 | 1d4 art | 97–100 | 1 medium | |
30–87 | 2d8 × 100 gp | |||||
88–100 | 3d6 × 10 pp | |||||
9th | 01–10 | — | 01–40 | — | 01–43 | — |
11–15 | 2d6 × 10,000 cp | 41–80 | 1d8 gems | 44–91 | 1d4 minor | |
16–29 | 2d8 × 1,000 sp | 81–100 | 1d4 art | 92–100 | 1 medium | |
30–85 | 5d4 × 100 gp | |||||
86–100 | 2d12 × 10 pp | |||||
10th | 01–10 | — | 01–35 | — | 01–40 | — |
11–24 | 2d10 × 1,000 sp | 36–79 | 1d8 gems | 41–88 | 1d4 minor | |
25–79 | 6d4 × 100 gp | 80–100 | 1d6 art | 89–99 | 1 medium | |
80–100 | 5d6 × 10 pp | 100 | 1 major | |||
11th | 01–08 | — | 01–24 | — | 01–31 | — |
09–14 | 3d10 × 1,000 sp | 25–74 | 1d10 gems | 32–84 | 1d4 minor | |
15–75 | 4d8 × 100 gp | 75–100 | 1d6 art | 85–98 | 1 medium | |
76–100 | 4d10 × 10 pp | 99–100 | 1 major | |||
12th | 01–08 | — | 01–17 | — | 01–27 | — |
09–14 | 3d12 × 1,000 sp | 18–70 | 1d10 gems | 28–82 | 1d6 minor | |
15–75 | 1d4 × 1,000 gp | 71–100 | 1d8 art | 83–97 | 1 medium | |
76–100 | 1d4 × 100 pp | 98–100 | 1 major | |||
13th | 01–08 | — | 01–11 | — | 01–19 | — |
09–75 | 1d4 × 1,000 gp | 12–66 | 1d12 gems | 20–73 | 1d6 minor | |
76–100 | 1d10 × 100 pp | 67–100 | 1d10 art | 74–95 | 1 medium | |
96–100 | 1 major | |||||
14th | 01–08 | — | 01–11 | — | 01–19 | — |
09–75 | 1d6 × 1,000 gp | 12–66 | 2d8 gems | 20–58 | 1d6 minor | |
76–100 | 1d12 × 100 pp | 67–100 | 2d6 art | 59–92 | 1 medium | |
93–100 | 1 major | |||||
15th | 01–03 | — | 01–09 | — | 01–11 | — |
04–74 | 1d8 × 1,000 gp | 10–65 | 2d10 gems | 12–46 | 1d10 minor | |
75–100 | 3d4 × 100 pp | 66–100 | 2d8 art | 47–90 | 1 medium | |
91–100 | 1 major | |||||
16th | 01–03 | — | 01–07 | — | 01–40 | — |
04–74 | 1d12 × 1,000 gp | 08–64 | 4d6 gems | 41–46 | 1d10 minor | |
75–100 | 3d4 × 100 pp | 65–100 | 2d10 art | 47–90 | 1d3 medium | |
91–100 | 1 major | |||||
17th | 01–03 | — | 01–04 | — | 01–33 | — |
04–68 | 3d4 × 1,000 gp | 05–63 | 4d8 gems | 34–83 | 1d3 medium | |
69–100 | 2d10 × 100 pp | 64–100 | 3d8 art | 84–100 | 1 major | |
18th | 01–02 | — | 01–04 | — | 01–24 | — |
03–65 | 3d6 × 1,000 gp | 05–54 | 3d12 gems | 25–80 | 1d4 medium | |
66–100 | 5d4 × 100 pp | 55–100 | 3d10 art | 81–100 | 1 major | |
19th | 01–02 | — | 01–03 | — | 01–04 | — |
03–65 | 3d8 × 1,000 gp | 04–50 | 6d6 gems | 05–70 | 1d4 medium | |
66–100 | 3d10 × 100 pp | 51–100 | 6d6 art | 71–100 | 1 major | |
20th | 01–02 | — | 01–02 | — | 01–25 | — |
03–65 | 4d8 × 1,000 gp | 03–38 | 4d10 gems | 26–65 | 1d4 medium | |
66–100 | 4d10 × 100 pp | 39–100 | 7d6 art | 66–100 | 1d3 major |
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
Level | Magic Items | Level | Magic Items | Level | Magic Items |
---|---|---|---|---|---|
21st | +1 | 25th | +9 | 28th | +23 |
22nd | +2 | 26th | +12 | 29th | +31 |
23rd | +4 | 27th | +17 | 30th | +42 |
24th | +6 |
d% | Value | Average | Examples |
---|---|---|---|
01–25 | 4d4 gp | 10 gp | Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl |
26–50 | 2d4 × 10 gp | 50 gp | Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon |
51–70 | 4d4 × 10 gp | 100 gp | Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline |
71–90 | 2d4 × 100 gp | 500 gp | Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz |
91–99 | 4d4 × 100 gp | 1,000 gp | Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby |
100 | 2d4 × 1,000 gp | 5,000 gp | Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth |
d% | Value | Average | Examples |
---|---|---|---|
01–10 | 1d10 × 10 gp | 55 gp | Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet |
11–25 | 3d6 × 10 gp | 105 gp | Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems |
26–40 | 1d6 × 100 gp | 350 gp | Large well-done wool tapestry; brass mug with jade inlays |
41–50 | 1d10 × 100 gp | 550 gp | Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt |
51–60 | 2d6 × 100 gp | 700 gp | Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.) |
61–70 | 3d6 × 100 gp | 1,050 gp | Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel |
71–80 | 4d6 × 100 gp | 1,400 gp | Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting |
81–85 | 5d6 × 100 gp | 1,750 gp | Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain |
86–90 | 1d4 × 1,000 gp | 2,500 gp | Embroidered and bejeweled glove; jeweled anklet; gold music box |
91–95 | 1d6 × 1,000 gp | 3,500 gp | Golden circlet with four aquamarines; a string of small pink pearls (necklace) |
96–99 | 2d4 × 1,000 gp | 5,000 gp | Jeweled gold crown; jeweled electrum ring |
100 | 2d6 × 1,000 gp | 7,000 gp | Gold and ruby ring; gold cup set with emeralds |
d% | Item Type | ||
---|---|---|---|
d% | Mundane Item | ||
01–17 | Alchemical item | ||
01–12 | Alchemist’s fire (1d4 flasks, 20 gp each) | ||
13–24 | Acid (2d4 flasks, 10 gp each) | ||
25–36 | Smokesticks (1d4 sticks, 20 gp each) | ||
37–48 | Holy water (1d4 flasks, 25 gp each) | ||
49–62 | Antitoxin (1d4 doses, 50 gp each) | ||
63–74 | Everburning torch | ||
75–88 | Tanglefoot bags (1d4 bags, 50 gp each) | ||
89–100 | Thunderstones (1d4 stones, 30 gp each) | ||
18–50 | Armor (roll d%: 01–10=Small, 11–100=Medium) | ||
01–12 | Chain shirt (100 gp) | ||
13–18 | Masterwork studded leather (175 gp) | ||
19–26 | Breastplate (200 gp) | ||
27–34 | Banded mail (250 gp) | ||
35–54 | Half-plate (600 gp) | ||
55–80 | Full plate (1,500 gp) | ||
81–90 | Darkwood | ||
01–50 | Buckler (205 gp) | ||
51–100 | Shield (257 gp) | ||
91–100 | Masterwork shield | ||
01–17 | Buckler (165 gp) | ||
18–40 | Light wooden shield (153 gp) | ||
41–60 | Light steel shield (159 gp) | ||
61–83 | Heavy wooden shield (157 gp) | ||
84–100 | Heavy steel shield (170 gp) | ||
51–83 | Weapons | ||
01–50 | Masterwork common melee weapon | ||
51–70 | Masterwork uncommon weapon | ||
71–100 | Masterwork common ranged weapon | ||
84–100 | Tools and gear | ||
01–03 | Backpack, empty (2 gp) | ||
04–06 | Crowbar (2 gp) | ||
07–11 | Lantern, bullseye (12 gp) | ||
12–16 | Lock, simple (20 gp) | ||
17–21 | Lock, average (40 gp) | ||
22–28 | Lock, good (80 gp) | ||
29–35 | Lock, superior (150 gp) | ||
36–40 | Manacles, masterwork (50 gp) | ||
41–43 | Mirror, small steel (10 gp) | ||
44–46 | Rope, silk (50 ft.) (10 gp) | ||
47–53 | Spyglass (1,000 gp) | ||
54–58 | Artisan’s tools, masterwork (55 gp) | ||
59–63 | Climber’s kit (80 gp) | ||
64–68 | Disguise kit (50 gp) | ||
69–73 | Healer’s kit (50 gp) | ||
74–77 | Holy symbol, silver (25 gp) | ||
78–81 | Hourglass (25 gp) | ||
82–88 | Magnifying glass (100 gp) | ||
89–95 | Musical instrument, masterwork (100 gp) | ||
96–100 | Thieves’ tools, masterwork (50 gp) |
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This BDO Grinding Spot Guide takes a look at the many hunting zones in Black Desert, in which you can level. Lets use a table to sort BDO Grinding Spots by Level, AP, DP, Silver per hour, and Experience.
Grinding Spot Highlights:
- Numbers shown assume 5 Tier 3 pets
- Combat Exp values assume 450% Exp rate and Marni Stone use, if available. Read more about Combat Exp buffs in our BDO Leveling Guide
- Skill Point values assume 100% Skill Exp rate.
- Silver is in millions per hour
Grinding Spot income and leveling times are influenced by so many factors, so take this guide with a big grain of salt! Read more about Money and Exp influences below.
Grinding Spot WIP:
This grinding spot list is a work in progress. Some are missing or need Money and Exp values. Please comment below, if you have data on any grinding spots. Thanks!
ATTENTION: Grinding Spot Money Increase:
From Patch Notes – 17th December 2019, junk items increased in value up to 75%.
The values in this grinding spot table, do NOT reflect any of these changes. So please take that into account, when selecting a hunting zone. Skip this table to see exact percentage increases below.
BDO Grinding Spots Money & Exp List
Grinding Spot Money Increase
From Patch Notes – 17th December 2019, junk items increased in value up to 75%.
The values in the grinding spot table above and in this guide, do NOT reflect any of the changes shown below. So please take that into account, when selecting a hunting zone.
Grinding Spt | Junk Item | Price (Increase Rate) |
---|---|---|
Desert Naga Temple | Desert Naga’s Webfoot | 1,000 → 1,750 (75%) |
Bashim Base | Bashim Mane | 1,100 → 1,925 (75%) |
Titium Valley | Desert Fogan’s Helmet Shard | 1,040 → 1,820 (75%) |
Crescent Shrine | Token of Crescent | 1,080 → 1,890 (75%) |
Tshira Ruins | Swamp Leaves | 1,160 → 2,030 (75%) |
Gahaz Bandit’s Lair | Gahaz Seal | 1,600 → 2,400 (50%) |
Cadry Ruins | Cadry’s Token | 1,200 → 2,100 (75%) |
Fadus Habitat | Fadus Armor Fragment | 1,200 → 2,100 (75%) |
Polly’s Forest | Mushroom Hypha | 1,700 → 1,955 (15%) |
Waragon Nest | Stone Waragon Hide | 1,800 → 3,150 (75%) |
Blood Wolf Settlement | Blood Wolf Mane | 1,430 → 2,120 (48%) |
Basilisk Den | Basilisk Scale | 2,000 → 3,000 (50%) |
Centaurus Herd | Centaurus Mane | 2,160 → 3,240 (50%) |
Pila Ku Jail | Warder’s Token Piece | 2,400 → 3,600 (50%) |
Roud Sulfur Mine | Sulfur Fragment | 2,000 → 3,000 (50%) |
Sherekhan Necropolis | Bravery Token | 2,650 → 3,445 (30%) |
Sherekhan Necropolis (at night) | Medal of Bravery | 50,000 → 65,000 (30%) |
Forest Ronaros | Hoof of Forest Ronaros | 3,600 → 4,320 (20%) |
Manshaum Forest | Narc Magic Mark | 8,000 → 8,800 (10%) |
Grinding Spots Money Per Hour
Item Collection Scroll:
Besides pets, the biggest influencer of money earned at grinding spots is the Item Collection scroll available in the Pearl Shop. The numbers here don’t include that. I frequently see players report an increase of 60% when using these. From my own experience, I noticed a big difference, but unfortunately didn’t think about doing the math and recording it against a normal grinding spot session.
You can also obtain Item Collection Scrolls by turning in 10 Dark Spirit’s Greed from completing Dark Rifts. You get 1 per Dark Rift, so it’s not an easily repeatable thing.
Pets:
Silver is highly impacted by pets. If you only have 1 pet, you can’t earn the money reported at these grinding spots because loot will be left behind. Money reflects 5 Tier 3 pets.
Value Pack & Taxes:
Value Pack buff and Taxes are not calculated into the silver earned. Recieving your earnings with a VP buff on will give you 84.5% of everything sold instead of 65%. (Central Market puts a 35% tax on every item it sells for you.)
Sell the Kitchen Sink:
Money per hour shown assumes everything is sold at Central Market and putting value on items that you can’t or shouldn’t sell. One example of this is Spirit Dust, which can’t actually be sold, but does have great value because it’s used to create Caphras Stones. Ancient Spirit Dust is normally valued based upon Caphras Stone prices. All Enhancement items have value, but most players probably hold onto these for Enhancement sessions.
Money Impacted by Everything but the Kitchen Sink:
Your AP, Class, Level, buffs, PVP interactions, travel time, Weight Limit, Inventory, NPC access, Maid count, Party size… whew! All have an impact on how much money you can earn from grinding spots.
RNG my RNG:
Oh RNG can be a fickle thing! If you have a bad hour, don’t give up! Little elves keep track of your bad luck and sprinkle hope dust over you for the next hour. It’s true!
Grinding Spots Combat Exp Per Hour
Combat Exp is also extremely variable, depending on many of the things already mentioned. Combat Exp can be hindered even by inventory space, if you are forced to stop grinding to sell at an NPC every 20 minutes.
The biggest influencer of Combat Exp is the stackable Combat Exp buffs readily available in a variety of scrolls, books, bells, etc. They are detailed in our BDO Leveling Guide. Combat Exp shown assumes a 450% Combat Exp buff.
Grinding Spot Additional Info and Sources
This Grinding Spot Guide could not have been possible without the wonderful time and effort of players who share their BDO adventures!
Grinding Spot Youtubers:
ACanadianNoob’s Grinding Spot Guide
The following tactics are quoted from an awesome Grinding Spot Guide written by u/ACanadianNoob on reddit. Crude List of Grinding Spots Thanks ACanadianNoob! 🙂 They have a Twitch channel here.
There are more grind spots than just Gahaz and Fogans for people under softcap you know 🙂
Your results may vary depending on gear, class, buffs, and especially effort. The money per hour here are estimates by me assuming 5 tier 1 pets on alert mode. Some spots don’t have money estimates because perhaps the prices of the drops are too volatile, I haven’t grinded there enough, it’s heavily dependent on your skill, or I can’t grind there currently.
Assumes buffed with Simple Cron Meal.
Dmg Where To Find Loot Tables 2017
<100 AP <Lv50: Rotating around elite monsters from Calpheon such as Energetic Fat Catfishmen, Violents at Mansha Forest, Abandoned Monastery, and Rhutum Outpost are great ways to make starting cash. Also very good if you do not have pets or have less than 4 pets. Also straight up grinding Hexe Sanctuary is decent as well.
100-149AP <Lv56: Helms (surface) up to 25mil/hr, Wandering Rogues up to 30mil/hr, Manes Hideout up to 20mil/hr, Abandoned Iron Mine up to 30mil/hr. Elite rotation around all of these areas make the most money in these spots.
150-179AP <lv58: Fogans 25-ish mil/hr, Bashims 18-20mil/hr, Nagas 20-ish mil/hr, Pirates (15-30mil/hr, high trading helps a lot and the spot is quite inconvenient to go to and leave), Sausans up to 40mil/hr (lots of weight/maids required unfortunately), Fadus Habitat (recently got a rework, not sure how much money/hr), Helms Cave up to 30mil/hr (should be much higher but dependent on seal prices and AFAIK they butchered some of the rotations). Can start at 140 ap if you use species damage weapon like bares or elsh.
180-209AP <lv61: Gahaz up to 40mil/hr (if your rotation has elites), Cadry up to 35mil/hr, Tshira Ruins approx. 25mil/hr, Polly Forest (once it gets its rework it will be a grind spot at this tier – take the video with a grain of salt, most KR players use loot scroll in their showcase videos. assume 66% of the trash loot and 50% of the rare drops)
180 tri kutum: Protty Cave, Blood Wolf Den, Crescent Shrine (you want this AP to 1-2 shot the guardians)
Assumes at least level 60 with max awakening skill levels and common absolutes from mainhand tree depending on class. All mid tier spots assume buffed with Simple Cron, Ancient Grindstone/Villa buff, Destruction Spirit Stone.
209 tri kutum: Centaurs and Basilisks. (rely on price of belt / Black Magic Crystal) (assumes no villa buff)
209 tet kutum: Sherekhans and Pila Ku. sherekhans for hoom crystals + marnis and pila ku for scrolls
220 tet kutum: can start grinding Manshaums, especially if you’re a Musa. try to get at least 2200 marks.
220 tet kutum: Some parties will carry you at Mirumok at this ap. if they offer do it. the money and the exp will make it easier to get to 235ap in the future, especially with capotia earring. (capotia ring, tri crescent, tet weapons, capotia earring, tri blue coral earring, tri orkinrad belt is enough to get 235ap for kinda cheap)
220 tet kutum: Sycraia Underwater Ruins upper level can be done at this AP fairly well. It’s not the best money though.
Assumes at least level 60 (Hystria and Sycraia need higher levels or mobs will be purple and dodge your attacks) with max awakening skill levels and common absolutes from mainhand tree depending on class. All spots assume buffed with appropriate Cron meal, Ancient Grindstone/Villa buff, Destruction Spirit Stone, Giant’s Draught.
235 tet kutum: Manshaums makes an appearance here again. Many classes that weren’t able to get good loot at 220 kutum will be able to get decent loot at 235 kutum. Manshaums is a very good spot for mobile classes and will often outpace Aakman grinding until 245 kutum on many classes. Drop rate is very important here as small mobu have as little as 37.5% chance to drop trash loot. So things like ecology, Arsha server, luck rate, node level, etc. are very important here! (simple cron)
235 tet kutum: Mirumok ruins parties will take you at this AP. Expect about 1.9-2.1K trash loot an hour at main rotation. North America Party finder Discord here: https://discordapp.com/invite/yEdp7k6 (simple cron)
235 tet kutum, 285+ DP: can do Aakman. some classes can do it before this point like around 225 tet kutum (witch/wiz/archer/lahn), some classes can attempt hystria at this point (sorc, mystic). your goal is 3k trash without loot modifiers like item scrolls but it’s still worth if you only pull like 2.5k. Keep in mind some classes need even more AP to grind here and have it be worth more than previous spots, like 245 Kutum (Striker, Ranger, Mystic, Musa etc.) (energizing cron)
Lv61+ 245 tet kutum, full TET DR boss armor (296 DP): some classes like sorc and dk and mystic and warrior have a nice time at Hystria at this ap. some others need to wait until 261 or even 265 nouver to get good at hystria and some never get there and will always make more money elsewhere. aim for 1.5k trash before loot scrolls or better. (Exquisite Cron)
Lv61+ 261 Nouver, 308+ DR based DP: Star’s End is a decent grind spot for Blackstar materials, and should be a good grind spot once erosion earrings are added to the game.
Lv62+ 261+ TET/PEN Kutum, 324+ DR based DP: Sycraia Underwater Ruins Abyssal LevelArcher needs even more dp cuz squish (Simple Cron)
There’s some spots you can go to in order to make silver. Always do some mild testing to make sure you can make more money from new spot than old spot before moving on to avoid inconveniencing people who would otherwise make even more at new spot. Assume for the first few hours until you have some practice in at a spot that you’re at around 50-65% efficiency and will get better as you learn rotations and pulls (especially true for aakman/hystria)
Edit: forgot to include grass beetles at Olvia / Velia plains for over 1 billion silver an hour at 300 AP. especially prioritize the big scary violent ones /sarcasm btw
Real Edit: Some gems / items to help you grind at spots above your current gear level:
Dmg Where To Find Loot Tables Near Me
Dark Red Fang Valor glove crystals are great PvE options if you can’t afford JIN Vipers. Once you’re around 300 accuracy you have a solid hit-chance against most mobu in the game except Hystria, Pila Ku, and Sycraia Abyss. These crystals give you 5 AP per and 2 crit which is really solid. Despite what people tell you hidden AP is real AP too.
Valtarra Spirit Crystal helps in Kamasylvia places, and if you’re under 245 Kutum they’re marginally more effective than critical crystals with the added Kama mob damage as well as hidden AP. Highly recommended if you’re trying to do Manshaums/Mirumok at 220-244 AP. Critical crystal still better at high AP though, but hidden AP and monster damage does help get over DR thresholds in the mid game.
Macalod crystals help a bunch if you’re willing to sacrifice defense for additional hidden AP, accuracy, and stamina.
Precision crystals are a must for mobu that you need to keep CC’d that have high resists. For example keeping Aakman mobs knocked down or Hystria mobs stiffened/stunned can increase your trash/hr by as much as 500/250 or more at Aakman/Hystria respectively. Outside of these places sometimes hidden AP crystals are better in mainhand but only marginally and precisions help in PvP too, so…
Resistance crystals like RBF Adamantine and BMC Vigor / Intimidation help a lot when you’re starting out and don’t know how to avoid CC attacks from mobs. Bound effects at Manshaum can slow you down considerably, and getting knocked down or stiff-locked at Aakman/Hystria can literally be the death of you. These don’t increase your damage but may help if you find you’re getting CC’d a lot.
Real Edit 2: Linked grind spot review/guide/example videos to each grind spot that I could find a good one. Prioritized YouTubers like Duodecil, Kanzetic, and Not Theworst, as long as they had a relevant and decently up to date video available. Keep in mind you may get different results, and to take each example with a grain of salt.
Dmg Where To Find Loot Tables Without
Real Edit 3: Formatting.